When it comes to bleeding a franchise dry, no sector of the entertainment industry is as efficient and mercenary as the video game industry. The moment a game enjoys even a modicum of success, it is guaranteed to spawn endless sequels, delivered annually if possible, until the interest of the last possible buyer has been exhausted.
Except classic western RPGs.
We can count on new Mario, Tomb Raider, and Call of Duty games. These and other games will continue to receive sequels far into the future. Meanwhile, most of the classic RPG series of the past have vanished, remembered only by gamers old enough to have played them on an Apple IIc or a 386.
There was a day when the shelves of my local Egghead Software proudly displayed big, colorful boxes, heavy with thick manuals and cloth maps. The titles on these boxes – Wizardry, Ultima, Might & Magic – marked these games as new installments in storied RPG series that many (or at least, I) believed would continue for as long as gamers played RPGs on computers.
Obviously, I was wrong.
Where are the sequels? Nowhere to be seen. Even more troubling is what we are getting instead. Not content to merely kill these brands, the owners of the rights in three of the most respected series in all of computer RPG history – Ultima, The Bard’s Tale, and Might & Magic – now feel the need to dance on their graves as well.
I’m talking about Lord of Ultima, The Bard’s Tale (2004), and Might & Magic Clash of Heroes.
Lord of Ultima, a free, browser-based real-time-strategy game from Electronic Arts, is like a giant middle finger raised to anyone who loves the Ultima series and longs to continue the adventures of the Avatar. Lord of Ultima? There isn’t even a place called Ultima. It’s called Britannia. And its only lord is Lord British (well, and Lord Blackthorn, briefly). Is Lord of Ultima any good as a real-time-strategy game? I doubt it, but I’ll never find out, because if I want to play a real-time-strategy game, I’ll play Starcraft 2. I play an Ultima game to go on adventures, not to “build a Woodcutter’s hut.”
Recent treatment of The Bard’s Tale series is only slightly less shameful. Somehow, in negotiations with EA, inXile (a studio with ties to the original Bard’s Tale trilogy) managed to secure the limited right to use the title “The Bard’s Tale,” and the right to include the original trilogy in the box with the PC version, but did not obtain any rights to use any of the content of the original games. In other words, the characters, places, and lore from the original games had to be discarded. That’s as if Michael Bay acquired the right to make a movie called Transformers but no right to include giant robots that transform into cars. InXile should have given up its ambition to create a Bard’s Tale sequel at this point. But it didn’t.
The Bard’s Tale that inXile delivered is inexcusably different from the original games, not just because the lore is different, but because the entire game is different. Basically a re-skinned Baldur’s Gate: Dark Alliance (which was a competent console Diablo clone on Playstation 2 and Xbox that also abused a famous CRPG name), the game is a single-character action RPG that features minimal character creation, no inventory, and – in stark contrast to the first-person view for which the original series is well-known –a top-down perspective (not isometric – here, you literally look down at the tops of people’s heads). All of inXile’s resources apparently went into making the game as funny as possible. I will admit that the game is pretty funny – but it’s certainly no sequel to (or even legitimate spin-off of) the real Bard’s Tale trilogy.
Finally, we have Might & Magic: Clash of Heroes. Ubisoft’s actions are arguably even less forgivable than those of EA and inXile, because while the Ultima and Bard’s Tale brands are of questionable commercial value today, the Might & Magic brand remains viable due to the continued success of the strategy series offshoot Heroes of Might & Magic (renamed Might & Magic Heroes for the upcoming sixth installment). Ubisoft has no excuse – they could launch a new Might & Magic RPG this year with all of the advantages of brand recognition and franchise loyalty.
But they don’t. The closest we get is Might & Magic Clash of Heroes on the Nintendo DS (and coming soon in HD form on Xbox Live Arcade and Playstation Network). When I originally saw this game, I got pretty excited. I was willing to overlook the anime-style box art, especially given the text on the back of the box, which claims that the game “features role-playing gameplay, a deep storyline, and an innovative battle system that redefines turn-based combat.” Sounds just like the Might & Magic RPGs I remember!
Only it’s a puzzle game.
That’s right. Clash of Heroes is actually a role-playing puzzle game in the vein of Puzzle Quest and its sequel. Now, I couldn’t sleep at night if I didn’t tell you that Clash of Heroes is actually an incredibly fun and addictive game. In fact, it is such a good game that it pains me to criticize it here. But no amount of fun changes the fact that the “deep storyline” and “innovative … turn-based combat” advertised on the box are actually a shallow, JRPG-style story with zero original Might & Magic lore, and a match-three-colors puzzle game, respectively. The game is well worth your time, but it is not a Might & Magic RPG. Ubisoft should not market it as one.
Will this trend continue? And if so, what’s next? Planescape Pinball? Wizardry Watersports? It’s bad enough that the major publishers seem willing to sit on the intellectual property rights to the forefathers of the genre until no one remembers they ever existed. But to pump out low-rent games (or, in the case of Clash of Heroes, excellent games) that bear no relation to their titles? The classics of our genre deserve better. We deserve better. So, publishers, please hurry up and give us Ultima 10, Might & Magic 10, and The Bard’s Tale 4 – and throw in Wizardry 9 while you’re at it.
All I can say is that if BioWare is doing to Dragon Age 2 what it looks like BioWare is doing to Dragon Age 2, even the franchise creators are willing to upset the apple cart when it comes to RPG mechanics and gameplay in order to chase whatever the best selling gameplay series are (God of War and Gears of War, for some double GoW action, apparently.) Regardless of what it does to their rep with their fanbase nor to the genre as a whole… they just like to cash in on their own brand recognition and slowly attempt to morph their niche audience into a mainstream audience with their “role-playing game” series.
I’d like a real Wasteland 2 and the next Alternate Reality, personally… and those expansions to Knights of Legend. 🙂
From what I understand, BioWare has made statements to the effect that the PC version of Dragon Age 2 will retain the combat mechanics of the first game. Whether this turns out to be true remains to be seen.
I would love a Wasteland 2, as well. I believe that inXile has the rights to the franchise now. Hopefully they will create something more true to the game’s roots than the 2004 version of The Bard’s Tale!
I played the Lord of Ultima demo when it first came out — back then it didn’t require a login. It’s incredibly polished and smooth, especially for a game that runs natively in a Web browser. But otherwise it’s essentially Travian with better graphics. How they thought a fan of the original CRPGs was going to be fooled, I don’t know. And if they were after less hardcore players, why bother using a franchise only the hardcore care (or even know) about?
But seriously, the game has very high production values.
Thanks for posting, Felix. I only played Lord of Ultima for about ten minutes — that was more than enough for me. Fans of RTS games looking for a free diversion might find it fun. Fans of Ultima should stay away.
Fuck off nerd!
What’s with the hostility, Stan? I know the abuse of classic RPG franchises is a sensitive topic, but let’s try to keep the discourse friendly! We’re all nerds here.
I just remembered that Dizzy, the adventure game character, has featured in several puzzle and action titles. (If I’m not mistaken, Mario suffered a similar fate at some point.) Not that these “spin-offs” were bad, but yeah, for a fan of the series it was an odd feeling to play some random dropping blocks game where Dizzy was just a drawing in the background. At the same time, the PC ports of the later games in the main series had worse performance than the ZX Spectrum versions! And that was in the early 1990es — adventure games were far from a niche to be neglected.
My theory is that game publishers actually hate computer games, especially the more intellectual kind. They just want to squeeze as much money as possible from whatever brands they happen to own, because that’s what they know to work from other kinds of business. Not that they are wrong — people simply don’t vote with their wallets. Or maybe true fans are very very few. Whatever the reason, this strategy works. Expect the trend to continue. 🙁
Yes yes yes! Not to mention XCOM(many RPG nuts love it, I assume?), Syndicate(arggh), Shadowrun(WTF), Fallout 3(somewhat ok). Honestly, only a day one rpg/fps like Deus Ex could possibly survive today(c’mon Deus Ex 3 and Fallout:New Vegas!)
I don’t mind a modern update if done with respect for the original game and its fans. For example, I think Bethesda did an excellent job with Fallout 3. I know that many fans of the original disagree, but I feel that the essence of Fallout 1 and 2 survived the transition to a first-person, pausable real time combat engine. I had a lot of fun with that game and I’m looking forward to seeing what Obsidian delivers with New Vegas.
I am also hopeful that Deus Ex 3 Human Revolution will be good.
The 2007 Shadowrun on Xbox 360 and PC was a disgrace. (I should have included it in this blog post, but my apparently my brain had blocked out the memories!) Turning an RPG into a multiplayer-only FPS? Come on! I have serious reservations about XCom as an FPS as well. The original games are far too complex to be recreated faithfully in an FPS format.
Thanks for your comment!
I’ve put most of my hope in small indie team development these days. These sorts of games only appeal to a niche audience. Fortunately, you don’t need a 50+ development team to produce a title that would appeal to majority of that audience.
Jeff Vogal of Spiderweb Software is an interesting example and probably the best one I can think of at the moment. He has been around for since the early 1990’s, but has managed to setup a successful business targeting a small audience.
Also, take a look at some of the titles that digital distribution (Steam, Impulse) is starting to support these days. Recettear (a JRPG) was a huge hit and funded the company who ported it across, which I believe funded the company for another year after a week of sales.
A few talented people with the right ideas and abilities, could be all we need to make traditional style rpgs.
Good points, Scrav. The problem with regard to classic RPGs is that an indie developer is highly unlikely to secure the IP rights to make a sequel. So, while we will continue to see excellent indie RPGs that evoke the spirit of classic RPGs, we will probably never seen one that actually lets you play as Ultima’s Avatar or explore the Skara Brae of The Bard’s Tale.
I can’t speak for others, but I’m not really bothered about those IPs anymore. Ultima is pretty much done as a game world, as is Might and Magic and Wizardry. I’m more interested in the mechanics, rather those specific IPs.
I find that most RPG games today are directed towards an audience with a need for instant gratification. “I want the best spells now, the best weapons now, the cool things now.” No one is willing to work towards those things anymore. Its bad enough we got lazy and started playing games all the time, dont get lazy in the game world too. (Final Fantasy 13 was on my mind) Gamers are a sad brand of people today, not realizing the work we used to put in. We made our own maps, now kids cry when its not built into the game. Games dont make us feel like we are on an adventure. I remember when I had to get out my “adventure box” as i called it where i kept my graph paper maps and notes. Now the game logs this crap for you. Damn kids.
Hey guys. I’m tired of all crappy rpgs coming out, the last real good one was the dark spire for the ds believe it or not. I played that for about 7 months before beating it. Anyway I am creating an old school rpg like wizardry mad overlord and dark spire. But need help with the display screen for the dungeon you are walking through. Does anybody have anywhere to point to getg me started on it. Please don’t say rpg maker…..I’m a programmer going to do this from scratch on android. And yes it will bee free with no ads. Why? Because the world needs a good rpg no one can seem tgo make anymore.